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Minecraft: Bedrock Edition Beta 1.18.20.21 introduces redesigned "Create New World" screen, much more

Minecraft is a game that lives and breathes perpetual evolution, with developer Mojang Studios regularly releasing new updates over time. The game also tests upcoming changes and features through betas and snapshots, giving interested players early access in commutation for their feedback. On Thursday, Mojang released a make-new Minecraft: Bedrock Edition beta with a bevy of new features and changes in tow.

In that location'due south a lot packed into the newest Minecraft beta, which includes new additions and fixes for the Caves and Cliffs Update also every bit new experimental features for frogs and animations. Highlights include a redesigned "Create New World" screen, improved parity between Bedrock and Java Edition (particularly for world seeds), tweaks to frogs and frog spawn, and much more than.

Minecraft: Bedrock Edition Beta 1.18.20.21 is now bachelor to enrolled testers on Xbox, Windows, and Android devices.

Minecraft is 1 of the greatest games e'er made, and holds on to its title every bit ane of the best Xbox games by continually evolving with new features and content. The Wild Update is the next major content update for Minecraft, and will add a ton of new features to the Overworld like frogs, The Deep Dark biome, and much more. The update is expected to release at some point in 2022.

The total changelog for Minecraft: Boulder Edition Beta ane.eighteen.twenty.21 includes:

The Wild Update experimental features

Frogs

  • Frogs now jump more frequently
  • Frog Eggs renamed to Frog Spawn
  • The fourth dimension for Frog Spawn to hatch into Tadpoles has been increased
  • Tadpole hitbox is now larger
  • Frog Spawn has a new texture
  • Frogs in Meadow biomes are now of the temperate variant

Animations

  • Tweaked Frog'south jump and natural language animations
  • Cleaned up the blitheness, entity and controller files
  • Changed water and swim animations from linear to polish

Features & bug fixes

Create New World

  • The "Create New World" screen has been given a new design that is now available for some players

Vanilla parity

  • Worlds tin now be created with 64-bit seeds (for example, -9223372036854775808 to 9223372036854775807) and those tin exist copied betwixt Bedrock and Java to produce the same world
  • Non-numeric seed UI inputs now produce the same seeds as Java Edition
  • Thespian's arm no longer twitches while charging a bow
  • Falling blocks have full-block hitbox once more
  • Stock-still an error where Journeymen Clerics would offering Glowstone Dust instead of Glowstone Blocks
  • Untamed Wolves tin at present be leashed

Blocks

  • TNT blocks at present correctly move in a random X / Z direction one time lit
  • Fixed an consequence with resource drops occasionally remaining black subsequently breaking and placing a block rapidly in its place
  • Top Snow no longer clips with the block beneath when falling

Commands

  • Added the hasitem filter for target selector of entities. This allows the histrion to target entities based on the items that have in their inventory or are wearing

Gameplay

  • Fixed Fangs from the Illager spells non being spawnable in blocks with no bounding boxes
  • Water and Lava Buckets can now be used on underwater blocks cohabitating with h2o, such as Calorie-free Blocks or Big Dripleaves
  • Players in Visitor Mode can no longer pause Paintings and Minecarts
  • Teleporting vertically across the visibility distance now loads the terrain correctly
  • Improved accuracy of harm calculations
  • Fixed an issue where interacting with the Bell while holding a chargeable particular would not continuously ring it
  • Stock-still a bug where the thespian could switch to gliding when riding in certain scenarios

Mobs

  • Mobs are now able to path over Azalea blocks
  • Mobs are now able to path over Dripleaf blocks and properly pathfind on superlative of them, when not fully tilted
  • Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on superlative of them
  • Mobs tin can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs can now leap from high enough solid partial blocks to full ones at a college position
  • Mobs can at present jump over fences if they are standing on an adjacent slab or on another block loftier enough
  • Mobs can now movement through less than half-block tall Top Snow fifty-fifty when the ceiling, if any, is as tall as the mobs themselves
  • Mobs tin now move through Coral and Coral Fans, as they exercise not consider them as solid obstacles anymore
  • Fixed an issue where players could not access a Villager's trades while holding a spawn egg
  • Stock-still an result where Witches spawned during Hamlet raids could despawn during the raid
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once over again spawn in deep variants of ocean biomes

Stability & performance

  • Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room

User interface

  • Default tabs inverse to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
  • Removed the question marking push button on the Pocket UI inventory screen
  • Items requiring 3x3 recipes are no longer shown when the Crafting Table is not used
  • Players can now use automobile-move to take off or equip armor in Crafting Table's carte while in Pocket UI
  • Updated generic controller confront button icons on mobile
  • Control + Backspace will now erase the whole discussion earlier the caret
  • Command + Delete will now erase the whole discussion afterward the caret
  • Control + Left Arrow will now movement the caret to the kickoff of the word earlier the caret
  • Control + Right Pointer will now move the caret to the beginning of the next discussion later the caret

Villagers

  • Updated Villager merchandise tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to friction match Coffee Edition
  • Fixed an issue where Villagers did not agree the detail they would trade when presented with Emeralds by the player
  • Villagers no longer avoid Zombified Piglins
  • Villagers no longer share Seeds and Beetroot Seeds

Technical updates

Seeds

  • A globe with "StorageVersion" 8 or lower volition be increased to 9 and accept its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while nevertheless representing the aforementioned number. This is only relevant for negative 32-bit seeds, which need a sign bit extension

Boosted Modding Capabilities experiment

  • In this release and starting with this beta, we are removing the Boosted Modding Capabilities experiment
  • This experiment contained experimental JavaScript APIs launched in 2022
  • With this removal, JavaScript within worlds associated with this API volition no longer function
  • GameTest Framework — a separate JavaScript API — should not be impacted, nor should behavior pack / resource pack type add-ons more broadly

Commands

  • Added /tickingarea command preload overload
  • Entities must now be loaded for an area to exist considered fully loaded and ticking

Molang

  • Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated at present with format_version 1.18.20 or college

User interface

  • The loading progress screen now shows when loading ticking areas marked for preload

Experimental technical updates

Commands

  • Added a new /volumearea command to create, remove, and list volumes in the world

GameTest framework

  • New Module! Nosotros added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
  • Added ActionFormData / ModalFormData / MessageFormData types in the mojang-minecraft-ui namespace
  • mojang-minecraft module updates
    • World:
    • Updated property direction to blockFace in world.events.beforeItemUseOn and globe.events.itemUseOn
    • Added result Earth.event.beforeDataDrivenEntityTriggerEvent — Fires before the data driven trigger is applied
    • Added event World.event.dataDrivenEntityTriggerEvent — Fires afterwards the data driven trigger is applied
    • For the above events, each accept an optional EntityDataDrivenTriggerEventOptions
    • Property entity removed
    • Added property entities: Entity[] — If specified, will restrict to just the specified entities
    • Inverse return type of function getPlayers to PlayerIterator
    • EntityDataDrivenTriggerEventOptions:
    • Inherited from EntityEventOptions
    • belongings eventTypes: string[] — If specified, will restrict to events with the specified proper name (for example, minecraft:ageable_grow_up)
    • (Inherited) property entities: Entity[] — If specified, will restrict to simply the specified entities
    • (Inherited) property entityTypes: string[]—- If specified, will restrict to entities with the specified type (for example, minecraft:creeper)
    • DefinitionModifier:
    • read-only holding componentGroupsToAdd: string[] — List of component groups that will be added as part of this modifier
    • read-only property componentGroupsToRemove: cord[] — List of component groups that will be removed as part of this modifier
    • holding triggers: Trigger[] — List of triggers that will fire equally office of this modifier
    • Trigger:
    • property eventName: string — Issue proper noun of the trigger
    • DataDrivenEntityTriggerEvent:
    • read-only belongings entity: Entity — Entity that the issue triggered on
    • read-but property id: string — proper name of the event
    • BeforeDataDrivenEntityTriggerEvent:
    • read-just property entity: Entity — Entity that the upshot triggered on
    • read-only property id: string — name of the issue
    • holding modifiers: DefinitionModifier[] — List of modifiers that will be practical when the event triggers
    • property abolish: bool — If true, the result will non be triggered
    • EnchantmentType:
    • Added EnchantmentType class
    • Read-merely belongings id: string — The name of the enchantment type
    • Read-but property maxLevel: int — The maximum level this type of enchantment can have
    • EnchantmentInstance:
    • Added EnchantmentInstance class. This represents a bounden of an EnchantmentType and level that can be added to an particular
    • Constructor EnchantmentInstance(type: EnchantmentType, level : int)
    • Read-only property type: EnchantmentType — The enchantment type of this example
    • Propertylevel: int — The level of this enchantment example
    • EnchantmentSlot:
    • Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
    • EnchantmentList:
    • Added EnchantmentList class. This class represents a collection of enchantments that can be practical to an item
    • Constructor EnchantmentList(slot : EnchantSlot)
    • Read-merely property slot: EnchantSlot — The detail slot / type that this collection is to be applied to
    • Read-only property allEnchantments: EnchantmentInstance[] — All enchantments as function of this enchantment collection
    • Method canAddEnchantment(instance : EnchantmentInstance): bool — Returns whether or not the provided EnchantmentInstance can be added to this collection
    • Method addEnchantment(instance : EnchantmentInstance): bool — Attempts to add the enchantment to this drove. Returns truthful if successful
    • Method removeEnchantment(blazon : EnchantmentType) — Removes an EnchantmentInstance with type type from this drove if present
    • Method hasEnchantment(type : EnchantmentType): int — If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not nowadays
    • ItemEnchantmentComponent:
    • Added ItemEnchantmentComponent Detail component class
    • ItemStack:
    • Property enchantments: EnchantmentList — Gets a copy of the electric current prepare of enchantments on this ItemStack. Or allows the user to fix the EnchantmentList for the ItemStack
    • Method removeAllEnchantments — Removes any enchantments that might be present on this ItemStack
    • Added part setLore(loreList: string[]): void — Sets the lore text for the detail
    • Added function getLore(): string[] — Gets the lore text for the item

A gaming masterpiece

Minecraft Bedrock Edition

Minecraft

Available everywhere you play

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative want. It's as well available on every platform imaginable, including Xbox, Windows 10, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.

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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-18-20-21-beta

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