Halo Infinite campaign review: A masterpiece that's familiar, yet fresh, in all the right ways
While about ascendant game franchises don't stay that manner forever, the vast bulk of them still bask healthy popularity and consequent success even later the golden years are in the rearview mirror. Halo, Microsoft'due south flagship exclusive Xbox franchise, is an exception. The series has consistently struggled to win over the hearts of players ever since developer Bungie left Halo to create Destiny, and while there is a lot to dear in Halo 4 and Halo 5: Guardians, many of the radical shifts in gameplay, story management, and presentation that 343 Industries put forth left much of Halo's core fanbase feeling alienated.
It's clear that if Microsoft and 343 Industries wanted Halo to be successful again, hereafter titles needed to respect the legacy and formula that made Halo then special to begin with. Yet, information technology as well had to offer something fresh that would attract the attention of new and veteran audiences alike. Information technology'southward an unenviable challenge, only it seems 343 Industries has risen to see it with its aggressive new campaign that navigates that narrow middle footing betwixt new and quondam.
Halo Infinite is familiar nevertheless fresh, traditional yet novel — it's everything a veteran or a new player could ever desire from a Halo entrada feel, and I can't recommend it plenty. Later spending a week with it, I can say it, combined with the gratuitous-to-play Halo Infinite multiplayer experience that recently launched on Halo: Combat Evolved's 20th Ceremony, makes for ane of the best Xbox games e'er made.
Halo Infinite (Entrada)
Lesser line: Halo Infinite is a phenomenal game that completely exceeded my expectations. Past seamlessly blending heady new elements with Halo's traditional formula, 343 Industries has crafted its magnum opus.
The Good
- Fantabulous story and characters
- Superb overall gameplay
- Neat boss fights
- Expertly-crafted open world
- Gorgeous visuals and incredible sound
The Bad
- The Harbinger could have been explored more
- Some boss fights could apply tweaks
- Not enough environmental variety
Disclaimer: This review was fabricated possible by a review build provided by Microsoft. The company did not encounter the contents of the review earlier publishing.
Halo Infinite review: Story and characters
Category | Halo Infinite |
---|---|
Title | Halo Infinite |
Developer | 343 Industries |
Publisher | Microsoft |
Genre | Shooter |
Xbox Version | Xbox Series Ten|S, Xbox One |
Game Size | 48.4GB |
Play Fourth dimension | 20-30 hours |
Players | Singleplayer |
Xbox Game Pass | Yes |
Launch Price | $sixty |
While Halo 5 was disappointing for many reasons, its biggest misstep was arguably with its writing. Its messy and disruptive plot made information technology difficult to digest, and the decision to bring Cortana back as a galactic dictator after the beautifully-executed conclusion to her story arc in Halo 4 left most players, myself included, feeling extremely dissatisfied. The game also had a meaning lack of meaningful graphic symbol development, making information technology even harder to connect with the narrative.
With Halo Infinite, 343 industries has crafted a "soft reboot" story that largely glosses over the complications of Halo v, taking its salvageable elements and reforging them into a new narrative that isn't held dorsum by the mishaps of its predecessor. Halo Space begins in 2560, two years after the events of Halo 5. Main Chief, adrift in space, is found and rescued past "The Pilot," a survivor of a mysterious conflict on the Zeta Halo band between the UNSC, the Banished, and Cortana. At present, having emerged victorious, the Banished accept plans to use the Halo ring to attain their goals. Information technology's up to Master Principal, alongside The Pilot and The Weapon — an AI created by the UNSC to defeat Cortana — to cease them.
Information technology'due south a elementary premise, just at that place'south zippo wrong with that — particularly later Halo v. Too, plot is just a vehicle for the most important part of any story: the characters. And Halo Infinite's characters are nil short of superb.
Principal Primary is, unsurprisingly, the star of the game's cast. His heroic stoicism and resolve to do what's right is every bit attracting as it's e'er been. Only something that elevates Principal's character to fifty-fifty greater heights in Halo Space are the moments where he abandons his typical stoicism and shows how thoughtful he is. At that place's quite a large heart underneath that battered titanium armor, and throughout Halo Space, Chief doesn't hesitate to show it when his allies look to him for guidance, reassurance, or agreement. He'southward still a man of few words, but his torso language and the words he does speak are rich with depth and complexity.
At Chief Master's side are The Pilot and The Weapon, both of which are merely as well-written as Master himself. The Pilot's resilient spirit and desire to return to the family he loves represent the humanity that Principal is fighting to protect, and while I don't desire to go into much detail about The Weapon's role in the story, I will say that her dialogue is every bit equally nuanced and layered as Chief'due south is.
Halo Infinite'south narrative had me enthralled from offset to terminate.
Notably, the protagonists aren't the only highlights. In fact, some of Halo Space'southward best moments involve Escharum, the leader of the Banished forces on Zeta Halo. Much like Primary himself, Escharum is a legendary warrior worn down by age and years of brutal fighting. Excited by the prospect of defeating humanity'southward best in his final years, he challenges Principal, eager to show that the promise the Spartan inspires in others is misplaced. In many ways, Escharum'due south dialogue sounds theatrical, reminding me of Halo two's "space opera" narrative structure. Many of the bosses you come across throughout the feel take their own distinct personalities and motivations every bit well, adding additional flavor to the journeying.
The only character that didn't completely win me over was The Straw, who I felt should accept been explored more thoroughly. With that said, every other aspect of the narrative was exemplary, and I tin can't wait to see where the developers take the story moving frontward.
Halo Infinite review: Gameplay
While many players did want something new afterward the Halo iii and Halo: Reach era, about felt that Halo iv and 5's emphasis on a redundant sandbox and avant-garde mobility abilities was disappointing. The developers solved this issue in Halo Space by combining the sandbox with the series' traditionally linear gameplay systems and expertly adapting them to an open globe-style pattern.
The open spaces of Zeta Halo are where Halo Space shines brightest.
If yous would prefer to play Halo Infinite like a traditional Halo game, you tin. At that place are no arbitrary restrictions that force you to appoint with the open world, and the main entrada missions are linear experiences that take identify across a diversity of well-designed indoor and outdoor locations. Halo Space's snappy gunplay, dynamic enemy AI, and refined sandbox are arguably some of the all-time in the franchise's history, ensuring that every run into offers the beloved "30 seconds of fun" that Halo is known for.
Where Halo Infinite truly shines is in the open spaces of Zeta Halo. The series, at it's cadre, offers up a dynamic experience where choices made past both the player and enemy AI ensure that encounters never play out the same style twice. With Halo Space, the developers have applied that principle on a massive scale, creating an open world that truly feels incommunicable to predict. Banished troops dynamically patrol the ring in an effort to hunt you down, and no enemy squad is the same as the last. Enemy spawns and weapons besides shift based on the fourth dimension of day and what weapons or vehicles yous're using, ensuring that there's always a fun and balanced challenge close by. Zeta Halo itself is full of terrain variety. As you lot play, you'll discover yourself traversing everything from wide-open fields and grassy plains to steep mountains and hazardous ravines.
In that location are numerous fun activities to do in the open globe as well. This includes recapturing UNSC outposts that you can employ to fast travel and spawn yourself weapons, vehicles, and reinforcements, assaulting several unique Banished outposts, assassinating mortiferous Banished officers to unlock their modified weapons, and rescuing squads of UNSC Marines that will fight aslope you in time to come battles. At that place are also tons of collectibles to find, such as UNSC and Banished audio logs, skulls that change the gameplay experience, mysterious Forerunner artifacts, cosmetic unlocks that you can utilise in Halo Space's multiplayer, and Spartan Cadre items that can be used to upgrade Principal Primary'due south equipment items. You may even discover some hidden mini-dungeons and other secrets during your adventure. Zeta Halo is simply a blast to explore and interact with, and information technology rewards the time you invest into it generously.
I would be remiss not to mention Halo Infinite's boss fights, which are paced well and encourage players to get artistic with the sandbox tools at their disposal. Different previous Halo bosses that usually ended up being bullet sponges regardless of strategy, Halo Infinite's tin can be taken down in a timely fashion with the right combination of harm types and equipment pieces. The fights can exist a little as well tough on higher difficulties like Heroic or Legendary, merely they're overall great.
Halo Infinite review: Visuals and sound
Presentation-wise, Halo Infinite is nada short of gorgeous — particularly when played at 4K 60FPS on an Xbox Serial X. Zeta Halo is full of what feels like an impossible number of breathtaking vistas, to the indicate where it was difficult to not achieve for my screenshot button every 10 seconds. Its unimaginably vast fields of vibrant flora and crystal clear bodies of water are contrasted starkly by both the intimidating silvery and carmine facilities of the Banished and the numerous metallic hexagonal pillars that Zeta Halo's automated systems are using to temporarily hold damaged portions of the ring together. At certain locations, information technology'due south even possible to view where the completeness of outer space, created by the ring's partial destruction, meets the bright blue heaven. Upon seeing this 1000 and bizarre view for the get-go time, I was transfixed.
Presentation-wise, Halo Infinite is nothing brusque of gorgeous.
In terms of biomes, Zeta Halo has a decent variety that offers players a interruption from its standard "Pacific Northwest Woodland" environs. Throughout the open up globe, players volition besides come across marshy swamplands, mountainous regions, and state of war-torn "deadlands" that are devoid of life and filled with the skeletons of destroyed UNSC arts and crafts that were stripped for parts by the Banished long ago. It's disappointing that there aren't any sandy or snowy regions in the game, just I'g not that bummed out almost it. Perhaps nosotros'll get to visit locations like this in campaign DLCs.
Halo Infinite's interior areas look stunning as well, with the aggressive crimson lighting of materiel-filled Banished bases contrasting sharply confronting the pristine elegance and soft blue illumination of Zeta Halo's Forerunner facilities. The various caves you can find throughout the open world are lit merely by your flashlight and abandoned lite sources that belonged to previous explorers, giving them a distinctly eerie atmosphere.
Halo Space'due south soundtrack is also incredible, to the point where information technology may actually be my favorite in the series. Composers Gareth Coker, Curtis Schweitzer, and Joel Corelitz masterfully composite archetype Halo motifs with bold new ideas, creating a soundtrack that'southward quintessentially Halo while also pushing the music of the franchise in heady new directions.
Halo Infinite's soundtrack is, hands down, one of the franchise's best scores.
The game's sound effects and vox lines deserve mountains of praise, too. Each weapon and vehicle in Halo Infinite sounds immensely powerful, which in turn makes each weapon and vehicle incredibly satisfying to use against the Banished. Steve Downes, Nicolas Roye, and Jen Taylor deliver standout vox interim performances every bit Master Chief, The Pilot, and The Weapon, respectively. There are also an unimaginable amount of vocalisation lines for Banished and UNSC troops, giving allies and enemies alike wonderful nuggets of memorable personality. I'll never forget the fourth dimension when an Elite Ultra smugly stated "Nobody fights my troops and survives!" over my corpse after i of his subordinates gunned me down with his Pulse Carbine.
Everything almost Halo Infinite's presentation, from its graphics to its score to its sound effects and vocalisation lines, is immaculate. The game may not be amongst the best in the manufacture when it comes to raw texture quality, just in terms of art management, music, and sound design, Halo Infinite is a cut to a higher place most other titles.
Halo Infinite review: Bottom line
While 343 industries has struggled to steer Halo in the right direction e'er since the launch of Halo 4 in 2022, the studio has finally come into its own with Halo Space. The game successfully honors Halo's narrative, gameplay, and presentation legacies while also incorporating fresh ideas into the experience that breathe new life into the xx-year-old franchise.
There'south merely no other way to put it: Halo Infinite is a masterpiece. And whether you're a seasoned Halo veteran or a newcomer that's interested in seeing what the hype is all about, this campaign is a Great Journey you lot would be foolish to miss.
Halo Infinite (Campaign)
Lesser line: Halo Space's campaign honors the series' legacy masterfully while too pushing the franchise in bold new directions. It's a masterpiece through and through.
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